Both Nintendo and Sony disallowed adult video games on their consoles.Games also started to appear on Windows as it grew in popularity. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers.Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen () for such simple games.Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by Alice Soft.In the early 1990s eroge games became much more common.Most eroge games, a fairly large library, found its way on the NEC PC-98 platform.According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan.
Eroge was much less common on consoles - only NEC's PC Engine series had officially licensed adult games, and from the mid-90s, Sega's Saturn.
In most Real-Time Strategy games, the player is either a Featureless Protagonist or just a Non-Entity General who directs the action but doesn't even a character.
This tends to cause problems when the work gets adapted to other media.
It says something about this trope's ubiquitousness in pinball that the pinball communities' equivalent term for "player character" is "role," a word broad enough that it doesn't necessarily have to have any defining characteristics.
have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States.
In an attempt to reinforce the notion that the player of the game "is" the Player Character, most early games went out of their way to avoid applying any characterization to the player character.